Introduction
to GIS
This lecture will cover:
What GIS is
What GIS does
What GIS does not do
Data structures:
§
Vector
§
Raster
Mapping systems and projection
GIS software packages:
§
ArcGIS
§
GRASS
§
Others
Sources of data
What is
GIS?
Today we
shall be talking about what GIS is and how it is structured. The use of GIS is
now widespread in archaeology, but in order to understand why and what it can
do for us as archaeologists, we first need to understand what it actually is.
As an acronym, GIS is usually taken to stand for either Geographic Information
Systems or Geographic Information Science. Unfortunately, there is some
disagreement over what actually defines a GIS, with some people even arguing
that the term itself is not useful at all. However, the software exists and
performs many tasks of great use when studying the past. As such, we can follow
Wheatley and Gillings’ definition of GIS as “computer systems whose main
purpose is to store, manipulate, analyse and present information about
geographic space.” This is a definition that could also describe other
technologies, such as CAD: however, the key difference with GIS is in its
abilities to both integrate multiple sources of data and to analyse space.
What does
GIS do?
What, therefore, does GIS actually do? Several things, in fact:
It allows
users to map multiple different sources of geographic data within a single
computerised environment. Different data sources are usually treated as layers,
which may be reordered and switched on and off at will, set to varying
transparencies, and manipulated through tools such as zooming, panning, and
sometimes rotating.
It allows
users to employ many different and powerful tools to analyse the spatial distribution
of their data. This spatial analysis can provide a route into discovering and
unlocking previously unseen patterns in our data, shedding new light on unknown
aspects of the past.
It also
allows users to produce paper and electronic maps for inclusion in their work
and for the dissemination of their results to the wider archaeological,
historical and public communities. Depending on the GIS software used, this
might include animations or interactive maps delivered over the internet.
Thus,
essentially, GIS provides the tools to integrate spatial data, to analyse
spatial data, and to present spatial data to a wider audience. GIS works best
when its users take a question based approach. In other words, if you have a
question you wish to ask of your data, you should think about if GIS can help
you to answer that question, which particular tools and other sources of data
would be needed to begin that analysis, and whether the potential benefits
outweigh the potential cost in time (and sometimes in frustration). Examples of
archaeological questions with which GIS can aid might include:
Where have 2nd century AD coins been found in Oxfordshire?
What is the relationship between
Neolithic stone axe find spots and quarries?
Is there any spatial relationship
between known Iron Age sanctuary sites and modern spring sites?
Was there any relationship between the
spread of farming across Europe and the availability of navigable rivers?
What is the likelihood of archaeological
disturbance involved in the building of a new theme park?
This final question is one that we shall attempt to investigate
through the practical element of this course.
What does
GIS not do?
However,
GIS is not a panacea that can solve all of our problems. It has several
drawbacks and difficulties that must be borne in mind by any user who wishes to
produce good quality, authoritative results:
It is easy
to disguise poor quality data by entering it into a GIS, resulting in maps that
convey an undue authority. Users should make very clear any concerns that they
have about data quality, either in the description of any published map, and
preferably also through the use of appropriate symbology. For example, any
uncertainties associated with objects can be graphically expressed through
careful choice of symbols (e.g. half filled squares for possible Roman fort
sites), or through the intelligent use of transparency.
Electronic
maps output from a GIS may need tweaking in picture editing software to produce
the best results for publication. For example, it can sometimes be difficult to
persuade a GIS to achieve the best clarity in the labelling of objects, and so
some labelling may be better performed using a picture editor. If too much
picture editing is likely to be required and the production of publication
quality maps is the only aim, it can sometimes be easiest to simply produce
your maps using drawing software, rather than going through the often lengthy
process of entering data into a GIS.
Many of the
tools provided by GIS packages can be applied to data where their use would not
be appropriate. GIS tools can be used to support distinctly spurious ideas and
to cloud what might normally be seen as unconvincing conclusions. Furthermore,
it is very easy to produce results using GIS tools that look very pretty, but
convey very little substantive content. As such, the application of spatial
analysis tools should only be undertaken where appropriate: you can determine
this by reference to the tool documentation, GIS textbooks, and from the
results and methods of comparable studies undertaken by other researchers.
Finally,
the most widespread GIS packages only express a fraction of the true spatial
complexity of the world around us. This is because the third dimension is only
just starting to be properly represented and, furthermore, time is entirely
absent from the majority of conventional GIS packages. Time is what separates
geography from geometry, so current GIS software will remain incomplete until
their developers begin to integrate temporality. This is an issue that should
not unduly concern new users of GIS, but they should remember that any maps
that they produce using the software will always be a simplification of the
true complexity of the world in which humanity lives and has lived.
Nevertheless,
if we approach our use of GIS with a proper questioning and considered
attitude, the benefits of its usage can be legion.
GIS in
archaeology
As mentioned
earlier, GIS is now very widely used amongst archaeologists and it also has
increasing relevance to members of other historical disciplines. Many different
types of data can be integrated into an archaeological GIS project, and many
different forms of analysis appropriately applied to them. Common data types
include:
Background map data, taken from
national mapping agencies or other sources.
Digital Elevation Models (DEM) of
terrain (more on which later).
Aerial photographs of archaeological
sites.
Satellite
images, used to display background geographic context, modern vegetation
patterns, or to discover new sites (particularly in barren, desert locations).
The results of geophysical surveys,
such as resistivity, magnetometry, ground penetrating radar, etc.
Field survey results, showing survey
transects / sites and including their quantified contents.
Excavation data recorded using Computer
Aided Design (CAD) tools.
Sites and monuments records, and other
equivalents.
Environmental data, such as soil maps,
hydrology, climatic data, etc.
All of
these and many other types of spatial data may be combined, and studied
together in a GIS. GIS-literate archaeologists may then use various analytical
methodologies to explore and test these data sets, commonly including:
Viewsheds showing the visible terrain
from a particular site.
Predictive modelling of areas of
archaeological sensitivity.
Cost surfaces used to plot possible
past travel routes through the landscape.
Trend surfaces used to estimate the
average state of a variable (such as artefact deposition) across a landscape.
Spatial and attribute querying of data,
and statistical analyses.
Analysis of clusters, territories, and
site catchments.
Hydrological and palaeoenvironmental
modelling.
These have
their own varied problems and advantages, which will be discussed in the next
lecture. For now, suffice it to say that there are many GIS tools available
that are commonly applied to archaeological material. The main criticism of
archaeological GIS is that it can result in an unacceptable degree of
environmental determinism in its results. This will be discussed in the
following
lecture,
but should again not provide any great problem to archaeologists who apply GIS
methods with an appropriate question-based approach and considered attitude.
The process
of analysing spatial data using GIS should begin with an assessment of what
data you have, what you would need to gather yourself, and what you would need
to obtain from other people and organisations. You should also at this stage
consider whether the application of GIS methods would be useful and
cost-effective, and what particular tools would be likely to produce
interesting results in the context of the data you will possess and the
questions you wish to consider. Following that assessment, the first stage of
entering your own data into a GIS is to decide which data model best fits the
nature of each item of your material.
Data
structures
Spatial
data entered into a GIS always fits into one of two main data structures, being
either raster or vector data. Taking the raster data model first, it represents
space as a continuous field consisting of squares (called pixels) of a standard
size, like the picture on a computer monitor or TV screen. It is thus most
appropriate when used to represent continuous data. Common examples of data
that fit into the raster data model in archaeology include aerial photographs,
satellite images, geophysics results, soil maps, scanned maps such as early
edition Ordnance Survey maps, and DEMs, etc. For clarity, a DEM or Digital
Elevation Model is a raster grid that gives the height of the ground surface
for each grid cell. These may be recorded directly using aeroplane-mounted
LIDAR or from orbit, or may be estimated from other elevation data such as
contour maps. Whilst it is also possible to record discontinuous data such as
river or road systems as a raster grid, it may result in a large amount of data
redundancy, and will also likely result in a reduction in data quality.
However, it might be necessary to do so in order to conveniently apply
particular analytical tools. The greatest difficulty when dealing with raster
datasets is that they can become very large: a 20 x 20 kilometre DEM consisting
of 10 x 10 metre grid squares would contain 40,000 cells; increasing the
resolution to 1 x 1 metre would result in a raster containing 400,000,000 cells
(i.e. 400 megapixels). Most computers would struggle to display such a raster
with anything approaching a usable speed, so care should be taken to avoid
dealing with raster material that is of a higher resolution than needed to
accurately answer the questions that you wish to ask.
By
contrast, the vector data model represents material as points, lines, and
areas. Thus, it is most appropriate when used to represent discontinuous data.
Common examples of data that fit into the vector data model in archaeology
include Ordnance Survey topographic data, rivers, lakes, coastlines, roads,
administrative areas, field survey transects, CAD files, find spots, sites and
monuments records, and soil maps again, etc. Vector data is more amenable to
zooming in and out than raster data (which can become very blocky at high
magnifications), and copes much better with the linking of multiple attribute
fields to geographic objects. This is especially the case when the attachment
of text fields is necessary. It is much easier to link a data table to a map of
find spots recorded using the vector data model than it would be if they were
recorded as a raster. This ease of linking to attributes is probably the
greatest strength of the vector data model, as rasters are more conveniently
associated with just one or a handful of numeric fields for each cell (such as
the red, green and blue bands in a colour aerial photograph). The vector data
model also allows the explicit recording of topology: that is the logical
geometrical relationships between objects. Common topological relationships
would include being inside or outside of a polygon, the nature of a road or
river crossing (i.e. which went above which,
or junction priority, etc.). By way of example, the Harris
matrix familiar to most British archaeologists forms a topology, as does the
London Underground map. The recording of topology can be important when using a
GIS to study travel networks, river flows, etc. and it is also an important
step in the building of a robust vector dataset.
In the
past, different GIS software systems were needed to study raster or vector
data, but modern systems tend to provide the capacity to study both together.
However, the raster or vector origins of the software package used will often
be reflected in the greater provision of tools for the study of data that fits
their original data model (more on which later). The choice between
representing data in raster or vector format will usually be determined by the
type of data represented, as particular types of data lend themselves to one or
other of the two models. However, it remains possible to represent much data
using either model, if the circumstances merit it. Generally speaking, users
will find that their data model has already been determined by whoever
originally created the data that they are using. Nevertheless, they should be
aware of the different ways in which the two data models behave and the
different analyses that can be applied to them (more on which in the next
lecture). Furthermore, when creating their own datasets, users should take care
to pick the most appropriate data model, both in respect of the type of data
being analysed, and the questions that the user wishes to use it to answer. In
essence, rasters are better for recording and analysing continuous field type
variables, and vectors are better where many attributes need to be studied.
Most projects will involve a mix of raster and vector data.
Mapping
systems and projection
Once you
have your data computerised in a suitable format, you will encounter perhaps
the most difficult aspect of GIS for non-geographers to conceptualise: map
projection. If you are only going to work with UK mainland data, then it is
best if you just record everything using Ordnance Survey National Grid
co-ordinates, as that will minimise any thought you would have to give to
projection. However, for GIS entry, you will have to record the easting and
northing elements in separate fields and, if you are dealing with data that
spans more than one of the large 100 x 100 kilometre grid squares designated by
the OS using letters you will have to convert them to numeric values
(instructions on how to do this are included as part of this course).
Nevertheless, the convenient shape and extent of the British Isles allows the
use of a single national grid, thus making GIS analysis much simpler than would
otherwise be the case.
However, if
you work with non-UK data or with UK data recorded using latitude and
longitude, you will have to deal with projection. Map projection is the method
by which the curved surface of the Earth is mapped onto a flat plane for
representation on a paper map or computer screen. A simple experiment to see
why projection is necessary is to attempt to wrap a rectangular piece of paper
around a ball: you will soon discover that it is impossible to do so without
significant folding of the paper or the tearing out of sections. As a result,
any attempt to map the curved surface of the globe onto a flat map must
inevitably involve some form of compromise.
There are
two basic categories of map coordinates: geographic and projected. Geographic
coordinates are expressed in degrees of longitude and latitude, and accurately
place any object on the Earth’s surface. However, any apparently flat line on a
map
constructed
from geographic coordinates is, in fact, a curve when mapped back onto the
Earth. As a result, making calculations of distances and areas becomes
prohibitively complicated. It is much easier if we can use a map where a
straight line on the map reflects an apparently straight line on the ground.
This is where projected coordinates come in. There are many different types of
map projection, but all have the same basic aim: to make it possible to measure
particular variables without the need for overly complex mathematics. Some
projections maintain angles, some distances, and some areas. Furthermore, most
projections will only work for a small area of the Earth’s surface: if you lay
a flat piece of paper on a ball, you can see how you could closely trace any
patterns on the ball’s surface at the point of contact, but that distortion
will increase as you move away from that area. Wrapping the paper round the
ball as a cone or a cylinder improves the situation, but still results in
distortion. This is how most projection systems work and is also why it is
convenient to work in the UK, as the British mainland is small enough to be
projected using a single system without encountering too much distortion.
People working in larger countries will have greater difficulty.
Therefore,
it is almost always best and simplest to work with projected coordinates
whenever possible. However, many data sources will output geographic
coordinates. This is particularly the case for archaeologists when collecting
data using GPS, which conventionally output in degrees latitude and longitude.
Any such data source will have to be converted to projected coordinates before
any spatial analyses can be accurately performed. If you are working outside of
the UK, it is usually easiest to ask other local archaeologists what
projections they use, and to then follow suit. A good catch-all choice when
unable to determine which projection you should use is the Universal Transverse
Mercator. Projection using a GIS is fairly straightforward, but becomes much
more complex when an area is too large geographically to accurately fit within
a single projection.
There are
also political issues over choice of projection. Think of a normal map of the
world: this is likely to be in the traditional Mercator projection, as it
maintains bearings for navigation. However, this particular projection greatly
distorts in area as you head towards the poles. As a result, western Europe,
Russia and North America all become greatly exaggerated in size when compared
to countries closer to the equator. This is, understandably, a real bone of
contention in the growing powerhouse nations such as China, Brazil and India
due to their closer proximity to the equator, and also elsewhere in the world.
As such, if working in equatorial regions, it could potentially diminish the
respect your local colleagues have for your work if you select a map projection
that so diminishes the relative size of their countries. Take advice and choose
wisely.
Once you
have your data integrated into your GIS and have, if necessary, projected it
into a suitable coordinate system, you can finally start your analysis. We
shall discuss that in the next lecture.
GIS
software packages
Another
choice to make is which software to use, as many different GIS packages exist.
This course is based around ESRI’s ArcGIS, as that is widely available to
university-based archaeologists. However, it is not a cheap product, so
alternative packages may be considered more appropriate in some circumstances.
Some universities use the similar MapInfo software produced by Pitney Bowes.
Many commercial archaeological units will also use one or other of these
software packages. ArcGIS and MapInfo
both began
life as vector GIS packages and, as a result, arguably possess better tools for
the analysis of vector data. However, both also now possess extensive raster
tools.
However, a
product with raster origins and, thus, stronger raster tools is GRASS. GRASS
was originally developed by the US armed forces, but has the significant
advantage of now being open-source and distributed for free. Being open-source
means that the program code is available to anyone for adaptation. When
combined with a related product called QGIS, GRASS provides a fully-featured
no-cost alternative to the major commercial products mentioned earlier. Oxford
Archaeology are particular supporters, as part of their initiative to move all
of their computer systems over to open-source software. GRASS is often found to
be less user friendly than ArcGIS, but this situation is improving rapidly.
Other largely raster-based alternatives are IDRISI and ERDAS IMAGINE.
ArcGIS is
the current market leader. Both it and GRASS also possess a large number of
user-generated extensions to add functionality to the core software. As such,
ArcGIS is a good choice if you can get hold of it, but GRASS may be a stronger
choice for those who need to keep working with the same data and software
post-university. It is possible that you might be able to get hold of a copy of
ArcGIS for home installation from your university’s IT services, or it may be
available over your network. Local installations tend to be more stable and to
include more functions.
Sources of
data
As a final
note, the practical handout contains a list of websites where you can find
geographic data that you may find useful. You may also be able to obtain data
from your colleagues, or you may need to gather data yourself. The easiest way
today to gather spatial information in the field is through the use of GPS,
especially if you have access to accurate high-grade equipment. However, it
also is possible to integrate data gathered using any more traditional method
into your GIS, it will just take a little more work. When gathering your own
data, you should take care to record what is known as metadata: that is data
about data that describes the nature and quality of your dataset. This will be
discussed in the final lecture.
To
conclude, GIS provides a powerful tool for archaeologists and others to explore
the spatial dimension of their data, and to produce good quality maps for
publication. It has its own particular strengths and weaknesses, but if
approached inquisitively can produce insights into our material that might
otherwise have remained hidden. The next lecture will discuss exploring your
data, and the final lecture will discuss preparing your maps for presentation
to the wider world.
This lecture will cover:
What GIS is
What GIS does
What GIS does not do
GIS and archaeology
Data structures:
§
Vector
§
Raster
Mapping systems and projection
GIS software packages:
§
ArcGIS
§
GRASS
§
Others
Sources of data
What is
GIS?
Today we
shall be talking about what GIS is and how it is structured. The use of GIS is
now widespread in archaeology, but in order to understand why and what it can
do for us as archaeologists, we first need to understand what it actually is.
As an acronym, GIS is usually taken to stand for either Geographic Information
Systems or Geographic Information Science. Unfortunately, there is some
disagreement over what actually defines a GIS, with some people even arguing
that the term itself is not useful at all. However, the software exists and
performs many tasks of great use when studying the past. As such, we can follow
Wheatley and Gillings’ definition of GIS as “computer systems whose main
purpose is to store, manipulate, analyse and present information about
geographic space.” This is a definition that could also describe other
technologies, such as CAD: however, the key difference with GIS is in its
abilities to both integrate multiple sources of data and to analyse space.
What does
GIS do?
What, therefore, does GIS actually do? Several things, in fact:
It allows
users to map multiple different sources of geographic data within a single
computerised environment. Different data sources are usually treated as layers,
which may be reordered and switched on and off at will, set to varying
transparencies, and manipulated through tools such as zooming, panning, and
sometimes rotating.
It allows
users to employ many different and powerful tools to analyse the spatial distribution
of their data. This spatial analysis can provide a route into discovering and
unlocking previously unseen patterns in our data, shedding new light on unknown
aspects of the past.
It also
allows users to produce paper and electronic maps for inclusion in their work
and for the dissemination of their results to the wider archaeological,
historical and public communities. Depending on the GIS software used, this
might include animations or interactive maps delivered over the internet.
Thus,
essentially, GIS provides the tools to integrate spatial data, to analyse
spatial data, and to present spatial data to a wider audience. GIS works best
when its users take a question based approach. In other words, if you have a
question you wish to ask of your data, you should think about if GIS can help
you to answer that question, which particular tools and other sources of data
would be needed to begin that analysis, and whether the potential benefits
outweigh the potential cost in time (and sometimes in frustration). Examples of
archaeological questions with which GIS can aid might include:
Where have 2nd century AD coins been found in Oxfordshire?
What is the relationship between
Neolithic stone axe find spots and quarries?
Is there any spatial relationship
between known Iron Age sanctuary sites and modern spring sites?
Was there any relationship between the
spread of farming across Europe and the availability of navigable rivers?
What is the likelihood of archaeological
disturbance involved in the building of a new theme park?
This final question is one that we shall attempt to investigate
through the practical element of this course.
What does
GIS not do?
However,
GIS is not a panacea that can solve all of our problems. It has several
drawbacks and difficulties that must be borne in mind by any user who wishes to
produce good quality, authoritative results:
It is easy
to disguise poor quality data by entering it into a GIS, resulting in maps that
convey an undue authority. Users should make very clear any concerns that they
have about data quality, either in the description of any published map, and
preferably also through the use of appropriate symbology. For example, any
uncertainties associated with objects can be graphically expressed through
careful choice of symbols (e.g. half filled squares for possible Roman fort
sites), or through the intelligent use of transparency.
Electronic
maps output from a GIS may need tweaking in picture editing software to produce
the best results for publication. For example, it can sometimes be difficult to
persuade a GIS to achieve the best clarity in the labelling of objects, and so
some labelling may be better performed using a picture editor. If too much
picture editing is likely to be required and the production of publication
quality maps is the only aim, it can sometimes be easiest to simply produce
your maps using drawing software, rather than going through the often lengthy
process of entering data into a GIS.
Many of the
tools provided by GIS packages can be applied to data where their use would not
be appropriate. GIS tools can be used to support distinctly spurious ideas and
to cloud what might normally be seen as unconvincing conclusions. Furthermore,
it is very easy to produce results using GIS tools that look very pretty, but
convey very little substantive content. As such, the application of spatial
analysis tools should only be undertaken where appropriate: you can determine
this by reference to the tool documentation, GIS textbooks, and from the
results and methods of comparable studies undertaken by other researchers.
Finally,
the most widespread GIS packages only express a fraction of the true spatial
complexity of the world around us. This is because the third dimension is only
just starting to be properly represented and, furthermore, time is entirely
absent from the majority of conventional GIS packages. Time is what separates
geography from geometry, so current GIS software will remain incomplete until
their developers begin to integrate temporality. This is an issue that should
not unduly concern new users of GIS, but they should remember that any maps
that they produce using the software will always be a simplification of the
true complexity of the world in which humanity lives and has lived.
Nevertheless,
if we approach our use of GIS with a proper questioning and considered
attitude, the benefits of its usage can be legion.
GIS in
archaeology
As mentioned
earlier, GIS is now very widely used amongst archaeologists and it also has
increasing relevance to members of other historical disciplines. Many different
types of data can be integrated into an archaeological GIS project, and many
different forms of analysis appropriately applied to them. Common data types
include:
Background map data, taken from
national mapping agencies or other sources.
Digital Elevation Models (DEM) of
terrain (more on which later).
Aerial photographs of archaeological
sites.
Satellite
images, used to display background geographic context, modern vegetation
patterns, or to discover new sites (particularly in barren, desert locations).
The results of geophysical surveys,
such as resistivity, magnetometry, ground penetrating radar, etc.
Field survey results, showing survey
transects / sites and including their quantified contents.
Excavation data recorded using Computer
Aided Design (CAD) tools.
Sites and monuments records, and other
equivalents.
Environmental data, such as soil maps,
hydrology, climatic data, etc.
All of
these and many other types of spatial data may be combined, and studied
together in a GIS. GIS-literate archaeologists may then use various analytical
methodologies to explore and test these data sets, commonly including:
Viewsheds showing the visible terrain
from a particular site.
Predictive modelling of areas of
archaeological sensitivity.
Cost surfaces used to plot possible
past travel routes through the landscape.
Trend surfaces used to estimate the
average state of a variable (such as artefact deposition) across a landscape.
Spatial and attribute querying of data,
and statistical analyses.
Analysis of clusters, territories, and
site catchments.
Hydrological and palaeoenvironmental
modelling.
These have
their own varied problems and advantages, which will be discussed in the next
lecture. For now, suffice it to say that there are many GIS tools available
that are commonly applied to archaeological material. The main criticism of
archaeological GIS is that it can result in an unacceptable degree of
environmental determinism in its results. This will be discussed in the
following
lecture,
but should again not provide any great problem to archaeologists who apply GIS
methods with an appropriate question-based approach and considered attitude.
The process
of analysing spatial data using GIS should begin with an assessment of what
data you have, what you would need to gather yourself, and what you would need
to obtain from other people and organisations. You should also at this stage
consider whether the application of GIS methods would be useful and
cost-effective, and what particular tools would be likely to produce
interesting results in the context of the data you will possess and the
questions you wish to consider. Following that assessment, the first stage of
entering your own data into a GIS is to decide which data model best fits the
nature of each item of your material.
Data
structures
Spatial
data entered into a GIS always fits into one of two main data structures, being
either raster or vector data. Taking the raster data model first, it represents
space as a continuous field consisting of squares (called pixels) of a standard
size, like the picture on a computer monitor or TV screen. It is thus most
appropriate when used to represent continuous data. Common examples of data
that fit into the raster data model in archaeology include aerial photographs,
satellite images, geophysics results, soil maps, scanned maps such as early
edition Ordnance Survey maps, and DEMs, etc. For clarity, a DEM or Digital
Elevation Model is a raster grid that gives the height of the ground surface
for each grid cell. These may be recorded directly using aeroplane-mounted
LIDAR or from orbit, or may be estimated from other elevation data such as
contour maps. Whilst it is also possible to record discontinuous data such as
river or road systems as a raster grid, it may result in a large amount of data
redundancy, and will also likely result in a reduction in data quality.
However, it might be necessary to do so in order to conveniently apply
particular analytical tools. The greatest difficulty when dealing with raster
datasets is that they can become very large: a 20 x 20 kilometre DEM consisting
of 10 x 10 metre grid squares would contain 40,000 cells; increasing the
resolution to 1 x 1 metre would result in a raster containing 400,000,000 cells
(i.e. 400 megapixels). Most computers would struggle to display such a raster
with anything approaching a usable speed, so care should be taken to avoid
dealing with raster material that is of a higher resolution than needed to
accurately answer the questions that you wish to ask.
By
contrast, the vector data model represents material as points, lines, and
areas. Thus, it is most appropriate when used to represent discontinuous data.
Common examples of data that fit into the vector data model in archaeology
include Ordnance Survey topographic data, rivers, lakes, coastlines, roads,
administrative areas, field survey transects, CAD files, find spots, sites and
monuments records, and soil maps again, etc. Vector data is more amenable to
zooming in and out than raster data (which can become very blocky at high
magnifications), and copes much better with the linking of multiple attribute
fields to geographic objects. This is especially the case when the attachment
of text fields is necessary. It is much easier to link a data table to a map of
find spots recorded using the vector data model than it would be if they were
recorded as a raster. This ease of linking to attributes is probably the
greatest strength of the vector data model, as rasters are more conveniently
associated with just one or a handful of numeric fields for each cell (such as
the red, green and blue bands in a colour aerial photograph). The vector data
model also allows the explicit recording of topology: that is the logical
geometrical relationships between objects. Common topological relationships
would include being inside or outside of a polygon, the nature of a road or
river crossing (i.e. which went above which,
or junction priority, etc.). By way of example, the Harris
matrix familiar to most British archaeologists forms a topology, as does the
London Underground map. The recording of topology can be important when using a
GIS to study travel networks, river flows, etc. and it is also an important
step in the building of a robust vector dataset.
In the
past, different GIS software systems were needed to study raster or vector
data, but modern systems tend to provide the capacity to study both together.
However, the raster or vector origins of the software package used will often
be reflected in the greater provision of tools for the study of data that fits
their original data model (more on which later). The choice between
representing data in raster or vector format will usually be determined by the
type of data represented, as particular types of data lend themselves to one or
other of the two models. However, it remains possible to represent much data
using either model, if the circumstances merit it. Generally speaking, users
will find that their data model has already been determined by whoever
originally created the data that they are using. Nevertheless, they should be
aware of the different ways in which the two data models behave and the
different analyses that can be applied to them (more on which in the next
lecture). Furthermore, when creating their own datasets, users should take care
to pick the most appropriate data model, both in respect of the type of data
being analysed, and the questions that the user wishes to use it to answer. In
essence, rasters are better for recording and analysing continuous field type
variables, and vectors are better where many attributes need to be studied.
Most projects will involve a mix of raster and vector data.
Mapping
systems and projection
Once you
have your data computerised in a suitable format, you will encounter perhaps
the most difficult aspect of GIS for non-geographers to conceptualise: map
projection. If you are only going to work with UK mainland data, then it is
best if you just record everything using Ordnance Survey National Grid
co-ordinates, as that will minimise any thought you would have to give to
projection. However, for GIS entry, you will have to record the easting and
northing elements in separate fields and, if you are dealing with data that
spans more than one of the large 100 x 100 kilometre grid squares designated by
the OS using letters you will have to convert them to numeric values
(instructions on how to do this are included as part of this course).
Nevertheless, the convenient shape and extent of the British Isles allows the
use of a single national grid, thus making GIS analysis much simpler than would
otherwise be the case.
However, if
you work with non-UK data or with UK data recorded using latitude and
longitude, you will have to deal with projection. Map projection is the method
by which the curved surface of the Earth is mapped onto a flat plane for
representation on a paper map or computer screen. A simple experiment to see
why projection is necessary is to attempt to wrap a rectangular piece of paper
around a ball: you will soon discover that it is impossible to do so without
significant folding of the paper or the tearing out of sections. As a result,
any attempt to map the curved surface of the globe onto a flat map must
inevitably involve some form of compromise.
There are
two basic categories of map coordinates: geographic and projected. Geographic
coordinates are expressed in degrees of longitude and latitude, and accurately
place any object on the Earth’s surface. However, any apparently flat line on a
map
constructed
from geographic coordinates is, in fact, a curve when mapped back onto the
Earth. As a result, making calculations of distances and areas becomes
prohibitively complicated. It is much easier if we can use a map where a
straight line on the map reflects an apparently straight line on the ground.
This is where projected coordinates come in. There are many different types of
map projection, but all have the same basic aim: to make it possible to measure
particular variables without the need for overly complex mathematics. Some
projections maintain angles, some distances, and some areas. Furthermore, most
projections will only work for a small area of the Earth’s surface: if you lay
a flat piece of paper on a ball, you can see how you could closely trace any
patterns on the ball’s surface at the point of contact, but that distortion
will increase as you move away from that area. Wrapping the paper round the
ball as a cone or a cylinder improves the situation, but still results in
distortion. This is how most projection systems work and is also why it is
convenient to work in the UK, as the British mainland is small enough to be
projected using a single system without encountering too much distortion.
People working in larger countries will have greater difficulty.
Therefore,
it is almost always best and simplest to work with projected coordinates
whenever possible. However, many data sources will output geographic
coordinates. This is particularly the case for archaeologists when collecting
data using GPS, which conventionally output in degrees latitude and longitude.
Any such data source will have to be converted to projected coordinates before
any spatial analyses can be accurately performed. If you are working outside of
the UK, it is usually easiest to ask other local archaeologists what
projections they use, and to then follow suit. A good catch-all choice when
unable to determine which projection you should use is the Universal Transverse
Mercator. Projection using a GIS is fairly straightforward, but becomes much
more complex when an area is too large geographically to accurately fit within
a single projection.
There are
also political issues over choice of projection. Think of a normal map of the
world: this is likely to be in the traditional Mercator projection, as it
maintains bearings for navigation. However, this particular projection greatly
distorts in area as you head towards the poles. As a result, western Europe,
Russia and North America all become greatly exaggerated in size when compared
to countries closer to the equator. This is, understandably, a real bone of
contention in the growing powerhouse nations such as China, Brazil and India
due to their closer proximity to the equator, and also elsewhere in the world.
As such, if working in equatorial regions, it could potentially diminish the
respect your local colleagues have for your work if you select a map projection
that so diminishes the relative size of their countries. Take advice and choose
wisely.
Once you
have your data integrated into your GIS and have, if necessary, projected it
into a suitable coordinate system, you can finally start your analysis. We
shall discuss that in the next lecture.
GIS
software packages
Another
choice to make is which software to use, as many different GIS packages exist.
This course is based around ESRI’s ArcGIS, as that is widely available to
university-based archaeologists. However, it is not a cheap product, so
alternative packages may be considered more appropriate in some circumstances.
Some universities use the similar MapInfo software produced by Pitney Bowes.
Many commercial archaeological units will also use one or other of these
software packages. ArcGIS and MapInfo
both began
life as vector GIS packages and, as a result, arguably possess better tools for
the analysis of vector data. However, both also now possess extensive raster
tools.
However, a
product with raster origins and, thus, stronger raster tools is GRASS. GRASS
was originally developed by the US armed forces, but has the significant
advantage of now being open-source and distributed for free. Being open-source
means that the program code is available to anyone for adaptation. When
combined with a related product called QGIS, GRASS provides a fully-featured
no-cost alternative to the major commercial products mentioned earlier. Oxford
Archaeology are particular supporters, as part of their initiative to move all
of their computer systems over to open-source software. GRASS is often found to
be less user friendly than ArcGIS, but this situation is improving rapidly.
Other largely raster-based alternatives are IDRISI and ERDAS IMAGINE.
ArcGIS is
the current market leader. Both it and GRASS also possess a large number of
user-generated extensions to add functionality to the core software. As such,
ArcGIS is a good choice if you can get hold of it, but GRASS may be a stronger
choice for those who need to keep working with the same data and software
post-university. It is possible that you might be able to get hold of a copy of
ArcGIS for home installation from your university’s IT services, or it may be
available over your network. Local installations tend to be more stable and to
include more functions.
Sources of
data
As a final
note, the practical handout contains a list of websites where you can find
geographic data that you may find useful. You may also be able to obtain data
from your colleagues, or you may need to gather data yourself. The easiest way
today to gather spatial information in the field is through the use of GPS,
especially if you have access to accurate high-grade equipment. However, it
also is possible to integrate data gathered using any more traditional method
into your GIS, it will just take a little more work. When gathering your own
data, you should take care to record what is known as metadata: that is data
about data that describes the nature and quality of your dataset. This will be
discussed in the final lecture.
To
conclude, GIS provides a powerful tool for archaeologists and others to explore
the spatial dimension of their data, and to produce good quality maps for
publication. It has its own particular strengths and weaknesses, but if
approached inquisitively can produce insights into our material that might
otherwise have remained hidden. The next lecture will discuss exploring your
data, and the final lecture will discuss preparing your maps for presentation
to the wider world.
What GIS is
What GIS does
What GIS does not do
GIS and archaeology
Data structures:
§
Vector
§
Raster
Mapping systems and projection
GIS software packages:
§
ArcGIS
§
GRASS
§
Others
Sources of data
What is
GIS?
Today we
shall be talking about what GIS is and how it is structured. The use of GIS is
now widespread in archaeology, but in order to understand why and what it can
do for us as archaeologists, we first need to understand what it actually is.
As an acronym, GIS is usually taken to stand for either Geographic Information
Systems or Geographic Information Science. Unfortunately, there is some
disagreement over what actually defines a GIS, with some people even arguing
that the term itself is not useful at all. However, the software exists and
performs many tasks of great use when studying the past. As such, we can follow
Wheatley and Gillings’ definition of GIS as “computer systems whose main
purpose is to store, manipulate, analyse and present information about
geographic space.” This is a definition that could also describe other
technologies, such as CAD: however, the key difference with GIS is in its
abilities to both integrate multiple sources of data and to analyse space.
What does
GIS do?
What, therefore, does GIS actually do? Several things, in fact:
It allows
users to map multiple different sources of geographic data within a single
computerised environment. Different data sources are usually treated as layers,
which may be reordered and switched on and off at will, set to varying
transparencies, and manipulated through tools such as zooming, panning, and
sometimes rotating.
It allows
users to employ many different and powerful tools to analyse the spatial distribution
of their data. This spatial analysis can provide a route into discovering and
unlocking previously unseen patterns in our data, shedding new light on unknown
aspects of the past.
It also
allows users to produce paper and electronic maps for inclusion in their work
and for the dissemination of their results to the wider archaeological,
historical and public communities. Depending on the GIS software used, this
might include animations or interactive maps delivered over the internet.
Thus,
essentially, GIS provides the tools to integrate spatial data, to analyse
spatial data, and to present spatial data to a wider audience. GIS works best
when its users take a question based approach. In other words, if you have a
question you wish to ask of your data, you should think about if GIS can help
you to answer that question, which particular tools and other sources of data
would be needed to begin that analysis, and whether the potential benefits
outweigh the potential cost in time (and sometimes in frustration). Examples of
archaeological questions with which GIS can aid might include:
Where have 2nd century AD coins been found in Oxfordshire?
What is the relationship between
Neolithic stone axe find spots and quarries?
Is there any spatial relationship
between known Iron Age sanctuary sites and modern spring sites?
Was there any relationship between the
spread of farming across Europe and the availability of navigable rivers?
What is the likelihood of archaeological
disturbance involved in the building of a new theme park?
This final question is one that we shall attempt to investigate
through the practical element of this course.
What does
GIS not do?
However,
GIS is not a panacea that can solve all of our problems. It has several
drawbacks and difficulties that must be borne in mind by any user who wishes to
produce good quality, authoritative results:
It is easy
to disguise poor quality data by entering it into a GIS, resulting in maps that
convey an undue authority. Users should make very clear any concerns that they
have about data quality, either in the description of any published map, and
preferably also through the use of appropriate symbology. For example, any
uncertainties associated with objects can be graphically expressed through
careful choice of symbols (e.g. half filled squares for possible Roman fort
sites), or through the intelligent use of transparency.
Electronic
maps output from a GIS may need tweaking in picture editing software to produce
the best results for publication. For example, it can sometimes be difficult to
persuade a GIS to achieve the best clarity in the labelling of objects, and so
some labelling may be better performed using a picture editor. If too much
picture editing is likely to be required and the production of publication
quality maps is the only aim, it can sometimes be easiest to simply produce
your maps using drawing software, rather than going through the often lengthy
process of entering data into a GIS.
Many of the
tools provided by GIS packages can be applied to data where their use would not
be appropriate. GIS tools can be used to support distinctly spurious ideas and
to cloud what might normally be seen as unconvincing conclusions. Furthermore,
it is very easy to produce results using GIS tools that look very pretty, but
convey very little substantive content. As such, the application of spatial
analysis tools should only be undertaken where appropriate: you can determine
this by reference to the tool documentation, GIS textbooks, and from the
results and methods of comparable studies undertaken by other researchers.
Finally,
the most widespread GIS packages only express a fraction of the true spatial
complexity of the world around us. This is because the third dimension is only
just starting to be properly represented and, furthermore, time is entirely
absent from the majority of conventional GIS packages. Time is what separates
geography from geometry, so current GIS software will remain incomplete until
their developers begin to integrate temporality. This is an issue that should
not unduly concern new users of GIS, but they should remember that any maps
that they produce using the software will always be a simplification of the
true complexity of the world in which humanity lives and has lived.
Nevertheless,
if we approach our use of GIS with a proper questioning and considered
attitude, the benefits of its usage can be legion.
GIS in
archaeology
As mentioned
earlier, GIS is now very widely used amongst archaeologists and it also has
increasing relevance to members of other historical disciplines. Many different
types of data can be integrated into an archaeological GIS project, and many
different forms of analysis appropriately applied to them. Common data types
include:
Background map data, taken from
national mapping agencies or other sources.
Digital Elevation Models (DEM) of
terrain (more on which later).
Aerial photographs of archaeological
sites.
Satellite
images, used to display background geographic context, modern vegetation
patterns, or to discover new sites (particularly in barren, desert locations).
The results of geophysical surveys,
such as resistivity, magnetometry, ground penetrating radar, etc.
Field survey results, showing survey
transects / sites and including their quantified contents.
Excavation data recorded using Computer
Aided Design (CAD) tools.
Sites and monuments records, and other
equivalents.
Environmental data, such as soil maps,
hydrology, climatic data, etc.
All of
these and many other types of spatial data may be combined, and studied
together in a GIS. GIS-literate archaeologists may then use various analytical
methodologies to explore and test these data sets, commonly including:
Viewsheds showing the visible terrain
from a particular site.
Predictive modelling of areas of
archaeological sensitivity.
Cost surfaces used to plot possible
past travel routes through the landscape.
Trend surfaces used to estimate the
average state of a variable (such as artefact deposition) across a landscape.
Spatial and attribute querying of data,
and statistical analyses.
Analysis of clusters, territories, and
site catchments.
Hydrological and palaeoenvironmental
modelling.
These have
their own varied problems and advantages, which will be discussed in the next
lecture. For now, suffice it to say that there are many GIS tools available
that are commonly applied to archaeological material. The main criticism of
archaeological GIS is that it can result in an unacceptable degree of
environmental determinism in its results. This will be discussed in the
following
lecture,
but should again not provide any great problem to archaeologists who apply GIS
methods with an appropriate question-based approach and considered attitude.
The process
of analysing spatial data using GIS should begin with an assessment of what
data you have, what you would need to gather yourself, and what you would need
to obtain from other people and organisations. You should also at this stage
consider whether the application of GIS methods would be useful and
cost-effective, and what particular tools would be likely to produce
interesting results in the context of the data you will possess and the
questions you wish to consider. Following that assessment, the first stage of
entering your own data into a GIS is to decide which data model best fits the
nature of each item of your material.
Data
structures
Spatial
data entered into a GIS always fits into one of two main data structures, being
either raster or vector data. Taking the raster data model first, it represents
space as a continuous field consisting of squares (called pixels) of a standard
size, like the picture on a computer monitor or TV screen. It is thus most
appropriate when used to represent continuous data. Common examples of data
that fit into the raster data model in archaeology include aerial photographs,
satellite images, geophysics results, soil maps, scanned maps such as early
edition Ordnance Survey maps, and DEMs, etc. For clarity, a DEM or Digital
Elevation Model is a raster grid that gives the height of the ground surface
for each grid cell. These may be recorded directly using aeroplane-mounted
LIDAR or from orbit, or may be estimated from other elevation data such as
contour maps. Whilst it is also possible to record discontinuous data such as
river or road systems as a raster grid, it may result in a large amount of data
redundancy, and will also likely result in a reduction in data quality.
However, it might be necessary to do so in order to conveniently apply
particular analytical tools. The greatest difficulty when dealing with raster
datasets is that they can become very large: a 20 x 20 kilometre DEM consisting
of 10 x 10 metre grid squares would contain 40,000 cells; increasing the
resolution to 1 x 1 metre would result in a raster containing 400,000,000 cells
(i.e. 400 megapixels). Most computers would struggle to display such a raster
with anything approaching a usable speed, so care should be taken to avoid
dealing with raster material that is of a higher resolution than needed to
accurately answer the questions that you wish to ask.
By
contrast, the vector data model represents material as points, lines, and
areas. Thus, it is most appropriate when used to represent discontinuous data.
Common examples of data that fit into the vector data model in archaeology
include Ordnance Survey topographic data, rivers, lakes, coastlines, roads,
administrative areas, field survey transects, CAD files, find spots, sites and
monuments records, and soil maps again, etc. Vector data is more amenable to
zooming in and out than raster data (which can become very blocky at high
magnifications), and copes much better with the linking of multiple attribute
fields to geographic objects. This is especially the case when the attachment
of text fields is necessary. It is much easier to link a data table to a map of
find spots recorded using the vector data model than it would be if they were
recorded as a raster. This ease of linking to attributes is probably the
greatest strength of the vector data model, as rasters are more conveniently
associated with just one or a handful of numeric fields for each cell (such as
the red, green and blue bands in a colour aerial photograph). The vector data
model also allows the explicit recording of topology: that is the logical
geometrical relationships between objects. Common topological relationships
would include being inside or outside of a polygon, the nature of a road or
river crossing (i.e. which went above which,
or junction priority, etc.). By way of example, the Harris
matrix familiar to most British archaeologists forms a topology, as does the
London Underground map. The recording of topology can be important when using a
GIS to study travel networks, river flows, etc. and it is also an important
step in the building of a robust vector dataset.
In the
past, different GIS software systems were needed to study raster or vector
data, but modern systems tend to provide the capacity to study both together.
However, the raster or vector origins of the software package used will often
be reflected in the greater provision of tools for the study of data that fits
their original data model (more on which later). The choice between
representing data in raster or vector format will usually be determined by the
type of data represented, as particular types of data lend themselves to one or
other of the two models. However, it remains possible to represent much data
using either model, if the circumstances merit it. Generally speaking, users
will find that their data model has already been determined by whoever
originally created the data that they are using. Nevertheless, they should be
aware of the different ways in which the two data models behave and the
different analyses that can be applied to them (more on which in the next
lecture). Furthermore, when creating their own datasets, users should take care
to pick the most appropriate data model, both in respect of the type of data
being analysed, and the questions that the user wishes to use it to answer. In
essence, rasters are better for recording and analysing continuous field type
variables, and vectors are better where many attributes need to be studied.
Most projects will involve a mix of raster and vector data.
Mapping
systems and projection
Once you
have your data computerised in a suitable format, you will encounter perhaps
the most difficult aspect of GIS for non-geographers to conceptualise: map
projection. If you are only going to work with UK mainland data, then it is
best if you just record everything using Ordnance Survey National Grid
co-ordinates, as that will minimise any thought you would have to give to
projection. However, for GIS entry, you will have to record the easting and
northing elements in separate fields and, if you are dealing with data that
spans more than one of the large 100 x 100 kilometre grid squares designated by
the OS using letters you will have to convert them to numeric values
(instructions on how to do this are included as part of this course).
Nevertheless, the convenient shape and extent of the British Isles allows the
use of a single national grid, thus making GIS analysis much simpler than would
otherwise be the case.
However, if
you work with non-UK data or with UK data recorded using latitude and
longitude, you will have to deal with projection. Map projection is the method
by which the curved surface of the Earth is mapped onto a flat plane for
representation on a paper map or computer screen. A simple experiment to see
why projection is necessary is to attempt to wrap a rectangular piece of paper
around a ball: you will soon discover that it is impossible to do so without
significant folding of the paper or the tearing out of sections. As a result,
any attempt to map the curved surface of the globe onto a flat map must
inevitably involve some form of compromise.
There are
two basic categories of map coordinates: geographic and projected. Geographic
coordinates are expressed in degrees of longitude and latitude, and accurately
place any object on the Earth’s surface. However, any apparently flat line on a
map
constructed
from geographic coordinates is, in fact, a curve when mapped back onto the
Earth. As a result, making calculations of distances and areas becomes
prohibitively complicated. It is much easier if we can use a map where a
straight line on the map reflects an apparently straight line on the ground.
This is where projected coordinates come in. There are many different types of
map projection, but all have the same basic aim: to make it possible to measure
particular variables without the need for overly complex mathematics. Some
projections maintain angles, some distances, and some areas. Furthermore, most
projections will only work for a small area of the Earth’s surface: if you lay
a flat piece of paper on a ball, you can see how you could closely trace any
patterns on the ball’s surface at the point of contact, but that distortion
will increase as you move away from that area. Wrapping the paper round the
ball as a cone or a cylinder improves the situation, but still results in
distortion. This is how most projection systems work and is also why it is
convenient to work in the UK, as the British mainland is small enough to be
projected using a single system without encountering too much distortion.
People working in larger countries will have greater difficulty.
Therefore,
it is almost always best and simplest to work with projected coordinates
whenever possible. However, many data sources will output geographic
coordinates. This is particularly the case for archaeologists when collecting
data using GPS, which conventionally output in degrees latitude and longitude.
Any such data source will have to be converted to projected coordinates before
any spatial analyses can be accurately performed. If you are working outside of
the UK, it is usually easiest to ask other local archaeologists what
projections they use, and to then follow suit. A good catch-all choice when
unable to determine which projection you should use is the Universal Transverse
Mercator. Projection using a GIS is fairly straightforward, but becomes much
more complex when an area is too large geographically to accurately fit within
a single projection.
There are
also political issues over choice of projection. Think of a normal map of the
world: this is likely to be in the traditional Mercator projection, as it
maintains bearings for navigation. However, this particular projection greatly
distorts in area as you head towards the poles. As a result, western Europe,
Russia and North America all become greatly exaggerated in size when compared
to countries closer to the equator. This is, understandably, a real bone of
contention in the growing powerhouse nations such as China, Brazil and India
due to their closer proximity to the equator, and also elsewhere in the world.
As such, if working in equatorial regions, it could potentially diminish the
respect your local colleagues have for your work if you select a map projection
that so diminishes the relative size of their countries. Take advice and choose
wisely.
Once you
have your data integrated into your GIS and have, if necessary, projected it
into a suitable coordinate system, you can finally start your analysis. We
shall discuss that in the next lecture.
GIS
software packages
Another
choice to make is which software to use, as many different GIS packages exist.
This course is based around ESRI’s ArcGIS, as that is widely available to
university-based archaeologists. However, it is not a cheap product, so
alternative packages may be considered more appropriate in some circumstances.
Some universities use the similar MapInfo software produced by Pitney Bowes.
Many commercial archaeological units will also use one or other of these
software packages. ArcGIS and MapInfo
both began
life as vector GIS packages and, as a result, arguably possess better tools for
the analysis of vector data. However, both also now possess extensive raster
tools.
However, a
product with raster origins and, thus, stronger raster tools is GRASS. GRASS
was originally developed by the US armed forces, but has the significant
advantage of now being open-source and distributed for free. Being open-source
means that the program code is available to anyone for adaptation. When
combined with a related product called QGIS, GRASS provides a fully-featured
no-cost alternative to the major commercial products mentioned earlier. Oxford
Archaeology are particular supporters, as part of their initiative to move all
of their computer systems over to open-source software. GRASS is often found to
be less user friendly than ArcGIS, but this situation is improving rapidly.
Other largely raster-based alternatives are IDRISI and ERDAS IMAGINE.
ArcGIS is
the current market leader. Both it and GRASS also possess a large number of
user-generated extensions to add functionality to the core software. As such,
ArcGIS is a good choice if you can get hold of it, but GRASS may be a stronger
choice for those who need to keep working with the same data and software
post-university. It is possible that you might be able to get hold of a copy of
ArcGIS for home installation from your university’s IT services, or it may be
available over your network. Local installations tend to be more stable and to
include more functions.
Sources of
data
As a final
note, the practical handout contains a list of websites where you can find
geographic data that you may find useful. You may also be able to obtain data
from your colleagues, or you may need to gather data yourself. The easiest way
today to gather spatial information in the field is through the use of GPS,
especially if you have access to accurate high-grade equipment. However, it
also is possible to integrate data gathered using any more traditional method
into your GIS, it will just take a little more work. When gathering your own
data, you should take care to record what is known as metadata: that is data
about data that describes the nature and quality of your dataset. This will be
discussed in the final lecture.
To
conclude, GIS provides a powerful tool for archaeologists and others to explore
the spatial dimension of their data, and to produce good quality maps for
publication. It has its own particular strengths and weaknesses, but if
approached inquisitively can produce insights into our material that might
otherwise have remained hidden. The next lecture will discuss exploring your
data, and the final lecture will discuss preparing your maps for presentation
to the wider world.
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